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package net.worlds.lua;

import net.worlds.object.Script;
import se.krka.kahlua.vm.LuaClosure;
import se.krka.kahlua.vm.LuaState;


public class EventConnection {
    public LuaState state;
    public LuaClosure function;
    public Script scriptObj;
    public ScriptThread scriptThread;
    public long lastFireTime;
    public EventConnection(Script sc, ScriptThread t, LuaState s, LuaClosure f)
    {
        state = s;
        scriptThread = t;
        function = f;
        scriptObj = sc;
    }
}
